Software Engineer, Photoreal 3D

Mirage · New York, New York, United States

$175K to $300K a year as published by the employer

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Summary

Founding engineer responsible for building a photoreal 3D rendering engine with film-quality output and integration into a video editing platform.

About this role

Software Engineer, Photoreal 3D @ Mirage

Software Engineer, Photoreal 3D

Location

Union Square, New York City

Employment Type

Full time

Department

Engineering

Compensation

The successful candidate's starting compensation will be determined based on their skills, experience, qualifications, and market conditions. Please know that this pay range may be modified in the future.

OverviewApplication

Mirage is an AI video company focused on making creation dramatically easier. Our team tackles some of the hardest creative and technical challenges in generative media.

We get to rethink how people collaborate with AI that can actually do creative work with them—defining entirely new interaction paradigms for AI-native video tools. We make that possible by building multimodal agents that turn creative direction into edits, rendering engines that composite multiple layers of video and graphics, and generative video models trained from the ground up that create new media when needed.

All of this comes together in Captions, our creative workspace for generating, editing, and designing video. The technology behind Captions is now available more broadly: Tesseract gives any AI agent native video-editing capabilities, while developers can integrate our models into their own products through APIs.

Explore our workCaptions — Our flagship creative workspace Tesseract — Our professional video engine for AI agents Research — The foundation models we build in-house Updates — The latest from Mirage TechCrunch, Forbes, Fast Company — Press

Our Investors

We’re very fortunate to have some the best investors and entrepreneurs backing us, including Index Ventures, Kleiner Perkins, Sequoia Capital, Andreessen Horowitz, General Catalyst, Uncommon Projects, Kevin Systrom, Mike Krieger, Lenny Rachitsky, Antoine Martin, Julie Zhuo, Ben Rubin, Jaren Glover, SVAngel, 20VC, Ludlow Ventures, Chapter One, and more.

Please note that most of our roles will require you to be in-person at our NYC HQ (located in Union Square)

About the role

We want Tesseract to render 3D that is indistinguishable from footage. You'll be the founding engineer for photoreal 3D in Tesseract, our Rust-based, cross-platform graphics and media rendering engine.

Tesseract already renders video, motion graphics, effects and compositing in a color- managed pipeline. You'll build 3D to the same standard: a fast interactive preview for editing, and a physically based final render, path-traced or hybrid ray-traced, that produces film-quality frames for export. Both run from one scene, material and lighting model, so what people see while they edit is what they export.

Scenes are authored by people and by AI agents, so render cost, failure modes and APIs matter as much as image quality. This is a foundational role: you'll make the core architectural decisions and help build the team around them.

What you'll do

What makes you a great fit

Even better if...

Benefits:

Captions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Please note benefits apply to full time employees only.

Skills named in this posting

and 1 more

About Mirage

Mirage is an AI video company focused on making creation easier through generative media tools.

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