Senior/Staff Software Engineer, Agent

OpenArt · San Carlos, California, United States

$500K to $600K a year as published by the employer

Apply on company site Save to your job tracker All Software Engineer jobs in San Francisco, CA

Applications are completed on the employer's own site.

Summary

Lead the end-to-end architecture of the agent harness powering conversational and autonomous creative workflows, including tool use, context management, and multi-step planning.

About this role

Senior/Staff Software Engineer, Agent🎨 About OpenArtOpenArt is an AI storytelling and visual creation platform used by millions of creators worldwide. We're building the next generation of creative tools powered by cutting-edge AI β€” enabling anyone to create videos, visuals, characters, and stories with unprecedented speed and imagination. We believe the future of creativity is AI-native, and we're shaping that future. πŸš€ Why Join OpenArtGround floor of a new category β€” help define what "agent" means for creative work, the way Director redefined what "directing" means for video. You'll set the architecture everything else is built on.

Own the whole agent layer β€” not a service, not a slice. Harness, orchestration, memory, evals, tooling: the entire system is yours to design and lead.

Real scale, real stakes β€” your agents run for millions of creators, and every improvement in reliability, latency, or quality shows up in the product within days.

Founder-led engineering culture β€” both founders are technical and deeply involved in product and architecture.

AI-native product β€” you'll decide how frontier models get orchestrated, constrained, and exposed as experiences that feel effortless rather than technical.

High ownership, low process β€” we value judgment, clarity, and speed over bureaucracy.

🎯 About the RoleWe're hiring a senior or staff engineer to lead the agentic architecture behind OpenArt's next generation of creative products, starting with Director β€” which lets anyone "vibe direct" a multi-minute cinematic video by chatting with AI. You'll own the agent infrastructure that pushes experiences like this further: longer-horizon planning, tool use across multiple model vendors, memory across sessions, sub-agent orchestration, and the harness that keeps all of it reliable in production. This isn't a research role β€” it's a product-and-systems leadership role. You'll define the architecture of the agent harness (tool use, context engineering, multi-step planning, orchestration, evaluation), set the engineering standards the team builds against, and stay hands-on: building the MCP servers and CLI tooling around it, and shipping the frontend experiences on top of it. You'll work directly with the founders and design to turn "what should this agent be able to do" into a system that actually does it β€” reliably, at scale β€” and you'll be the technical voice that decides how. πŸ›  What You’ll DoOwn the end-to-end architecture of the agent harness that powers OpenArt's conversational and autonomous creative workflows: tool use, context/memory management, multi-step planning, and sub-agent orchestration

Design how agents plan and execute long-running creative tasks β€” scene planning, storyboarding, asset generation, revision loops β€” across multiple model vendors, with clear failure modes and recovery paths

Build and maintain MCP servers and CLI-based agent tooling that connect our agents to internal services, external model vendors, and creative asset pipelines

Author reusable Agent Skills and structured workflows, and define the patterns other engineers use to add new ones

Build the evaluation and observability stack β€” automated evals, regression suites, tracing, and quality gates β€” so the team knows when an agent is working well and catches regressions before users do

Drive reliability, latency, and cost per successful run as first-class metrics, not afterthoughts

Ship polished, production frontend experiences (React/Next.js) for agent-driven products, end to end

Set the technical bar for agent engineering at OpenArt: architecture reviews, engineering standards, and mentorship as the team grows around you

Track the fast-moving agent ecosystem (MCP, Agent Skills, orchestration frameworks, new model capabilities) and decide what belongs in OpenArt's stack β€” and what doesn't

Partner closely with founders, product, design, and GTM to translate user needs into technical direction, and communicate trade-offs clearly

βš™ What We’re Looking ForCore Requirements 7+ years of full-stack engineering experience shipping and owning production systems at scale, including 2+ years building LLM-powered agents in production β€” not just prototypes or demos

Deep, hands-on experience with agent architecture: tool use, context/memory management, multi-step planning, sub-agent orchestration, and long-running workflows

Track record of designing evaluation frameworks and observability for agentic systems β€” you know how to measure whether an agent is working and how to keep it from regressing

Strong system design and data modeling skills β€” comfortable reasoning about state, schemas, and APIs for real product use cases

Experience authoring reusable Agent Skills, structured agent workflows, or equivalent abstractions that other engineers build on

Demonstrated technical leadership β€” you've set direction for a system or team, and people follow your architectural calls because they've been right before

A strong AI-assisted coding practice β€” you use tools like Claude Code, Codex, or Cursor as a core part of how you build, and have real opinions about what makes them work well

High product sense β€” you think about what makes an agent experience feel trustworthy and delightful, not just functional

Strong communication skills β€” you can explain agent behavior and technical trade-offs clearly to founders, designers, and non-technical teammates

Nice to Have Practical experience building MCP servers and CLI tooling for agents

Experience with agent orchestration frameworks (Claude Agent SDK, LangGraph, or similar) and LLM evaluation / observability tooling

Hands-on experience with image / video generation models and creative asset pipelines

Experience with guardrails, safety, and cost controls for autonomous systems

Startup experience or ownership of a product surface from 0 to 1

πŸ’° Compensation$500k+ total compensation including base salary, bonus, equity

Equity - meaningful ownership in what you build

High autonomy, high growth environment

🌍 Work SetupBay Area preferred (hybrid available)

Visa sponsorship available

🎯 What Success Looks Like in 3–6 MonthsThe agent harness has a clear, documented architecture that the team builds against β€” and it's yours

A production agent workflow you designed is shipped and running for real users inside OpenArt's ecosystem

An eval and observability loop exists, and regressions get caught before users see them

Reliability, latency, or cost per successful run has measurably improved on a workflow that matters

You've formed a tight feedback loop with design, founders, and real users

You're setting the direction for agent engineering β€” pushing ideas, not waiting for specs

If you want to lead the architecture that turns frontier models into creative agents millions of people use β€” and own it from day one β€” we'd love to talk.

Skills named in this posting

and 3 more

About OpenArt

OpenArt is an AI storytelling and visual creation platform used by millions of creators worldwide.

Similar Senior/Staff Software Engineer, Agent jobs in San Francisco, CA